Quantcast
Channel: Ludus Novus
Browsing index pages (31 articles)

Image may be NSFW.
Clik here to view.

Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural...

What does Stardew Valley say about the world with the rules of its simulation, and how does it compare to another Transcendentalist game, Walden, a game? Transcript: Transcript for this episode If you...

View Article


Image may be NSFW.
Clik here to view.

Ludus Novus 029 – The Goalless Path of Bernband

What do people actually mean when they say “walking simulator?” Bernband by Tom van den Boogaart doesn’t even seem to have a goal. But then why do you keep playing it? Bernband:...

View Article


Image may be NSFW.
Clik here to view.

Ludus Novus 028: Candyland: Game as Critical Lens

What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy...

View Article

Image may be NSFW.
Clik here to view.

Ludus Novus 027: Imposition of Order Results in Escalation of Disorder

In this episode of the Ludus Novus podcast: Prey 2017. The lie of a power fantasy is that power over others is something you deserve. Prey is a consequence fantasy: to take agency, you must incur risk....

View Article

Image may be NSFW.
Clik here to view.

Ludus Novus 026: Reflection

In this episode of the Ludus Novus podcast, I discuss the election and GamerGate and how we can make a difference with games. I start with an excerpt from Austin Walker’s recent, amazing piece “A Note...

View Article


Image may be NSFW.
Clik here to view.

Always Down for that CO-OP Action

This post is long overdue. At the beginning of the year, The 1UP Show was cancelled, which killed the best traditional games journalism work on the net. Shortly thereafter, several of the people who...

View Article

Image may be NSFW.
Clik here to view.

Ludus Novus 025: Idle, Incremental

In this episode of the Ludus Novus podcast, I discuss incremental games, also known as idle games or clickers. How did a formula that started as satirical jokes from people like Ian Bogost yield things...

View Article

Ludus Novus 024: Decision Point

This podcast is supported in part by my Patreon. You can help support it by pledging a monthly donation. In this episode of the Ludus Novus podcast, I discuss the decisions we make as game designers...

View Article


Ludus Novus 023: Searching

In this episode of the Ludus Novus podcast, I discuss the search for the perfect game and the creation of universes. When I search through my Steam library and I look for that game, that perfect game,...

View Article


Ludus Novus 022: Countdown – A Game For Two Players

In this episode of the Ludus Novus podcast, I present a new game, “Countdown,” in spoken word form. Trigger warning for self-injury. Countdown: A Game For Two Players … The rules are arbitrary in the...

View Article

Ludus Novus 021: Tin Medals

In this episode of the Ludus Novus podcast, I discuss achievements and how there are a lot more aspects to them than are immediately apparent. Games discussed: Alan Wake by Remedy Entertainment “Babies...

View Article

Ludus Novus 020: Acceptable Losses

In this episode of the Ludus Novus podcast, I discuss the basic minion summoning and equipment mechanics of Overlord, and how they both encourage tactical gameplay and maintain the characterization of...

View Article

Ludus Novus 019: False Narrativism: Awesome Zone

This podcast episode is about an unreleased game from 1990 that a guy showed me at GDC. It’s called Awesome Zone, and it was created by developer Theodore Alby for a company called KnowSoft over the...

View Article


Ludus Novus 018: Sequelitis

This podcast episode is about three games that should have been named Half-Life 3: Episode 1, Unreal Tournament 4, and Star Wars Dark Forces 3: Jedi Knight 2: Jedi Outcast: Jedi Academy.

View Article

Ludus Novus 017: The Rules of the Game

In this podcast episode, I present and discuss my definition of the word “game.” In short, a game is an interactive simulation that provides metrics which allow a user to track progress toward a goal....

View Article


Image may be NSFW.
Clik here to view.

Ludus Novus 016: False Narrativism: Oszustwo

This week’s episode is a special False Narrativism piece, discussing the obscure but visionary Polish game Oszustwo, or Incongruity. I can easily envision a world in which this game never existed, but...

View Article

Image may be NSFW.
Clik here to view.

Ludus Novus 015: Curse of Ludus Novus

What do we look for in digital game sequels, and why is it different than in other forms of media? Why don’t we see more sequels that give us more of the same good stuff? References: Spider-Man and...

View Article


Ludus Novus 014: From Side to Side

The classic Super Mario Bros. Let’s take a look at its influence and its gameplay. References: Super Mario Bros. by Nintendo The Legend of Zelda by Nintendo Final Fantasy by Square Bubble Bobble by...

View Article

Ludus Novus 013: Over the Next Hill

In this podcast, I talk about exploration games. Exploration games, as I categorize them, are games with an open world that offer an array of paths at any one time. They’re awesome because they appeal...

View Article

Ludus Novus 012: Genre Fiction

In this podcast, I discuss digital games genres and how I think they’re silly. They’re arbitrary niches based on a few popular games, and using them to describe games limits the way we think about...

View Article
Browsing index pages (31 articles)


Latest Images